Unreal Engine 5.5 – It Gets More Incredible!

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Joe Lilli
 

  • @Ryo-uw3se says:

    WHAT A TIME TO BE ALIVE!

  • @samuelkuchta2836 says:

    When will they fix the baked in TAA in games?

  • @cefcephatus says:

    My PC is sobbing in dark corner of the room after watching this video.

  • @noved4340 says:

    only thing they need to fix now is the hour long boot and load time

  • @leotravel85 says:

    Graphics are getting better and more realistic every day, but the games are getting more boring and uncreative.

    • @panzerofthelake4460 says:

      Try “THE FINALS” it’s pretty fun

    • @Suthriel says:

      Thats one of the typical traps, that many people think, all that good tech somehow makes a good game ^.^ Nope, without good story or gameplay you just get a good tech-demo.

    • @OktoPutsch says:

      There was a quote from an interview of Hitchcock about Art, and why it starts to be boring when it reaches realism.

    • @myIceTea says:

      @@OktoPutsch I don’t think it’s applicable here. It’s about the content itself. If an Artpiece doesn’t have something fantastical it’s boring (according to Hitchcock) It’s not about what you see visually but what you see.

    • @hannessteffenhagen61 says:

      I think it’s not entirely unrelated. It needs an army to actually employ all this technology, and large organizations even if everything is going perfectly just move a lot slower than smaller ones. If you have like 4 programmers, 2 art people, 1 composer and 1 writer what you can theoretically do may be less impressive in terms of scale but it’s much easier to get everyone on the same page and iterate on concepts. It’s not impossible to do large projects and create a good product of course, nor is it guaranteed that a small project will automatically converge to something coherent, but it takes very strong leadership to organize a large project.

  • @lespapillons7689 says:

    Imagine being a paper, two minute down the line !

  • @isobutylquinoline says:

    You will feel the real feel of this epic development in the industry. There is no going back now you sick

  • @jonteguy says:

    I use UE5 daily, one thing I wish they would do is develop more features for indie people, their advancements are typically for AAA uses which, is great! And we can still use them as indie but I really do wish they did more things for things like 2D etc.

  • @GizmoMaltese says:

    Anyone here old enough to have played the first Unreal game in 1998?

    • @olivierneger3675 says:

      For sure.
      But mostly modded ut2k4
      🤘

    • @luipaardprint says:

      For sure.

    • @BlakeEM says:

      I never played it since Half-Life came out a few months after and was better in every way, and was a game I was following the development of. Unreal had some mixed reviews at the time and I was a poor high school student. I did play Tribes that used the Unreal engine. Quake was even more mind blowing when it came out in 1996. Everyone was talking about it in school, but Unreal didn’t get that popular. Unreal tournament was my favorite of all the Unreal games, I preferred it over Quake III Arena.

    • @glenfoxh says:

      I be old enough to have played on the Mattel 1979 Intellivision Console as a kid. Burger Time. Night Stalker. Stamped. Advanced Dungeons & Dragons. And so many more.

    • @wentworthmiller1890 says:

      Yes. UnrealEd.exe. Epic Megagames. Best music ever. Shared Dig forever!

  • @GameplayUnboxed says:

    Can’t ignore every 2 seconds comma in speech 😅.
    Btw love your voice which is easily understood and calm.

  • @jasonshere says:

    I’ve been waiting about 20 years for a decent audio to lip-sync feature.

  • @frankiesomeone says:

    the metahumans all emote kinda like the hide the pain harold meme

  • @AdamMi1 says:

    Always great to see some light transport simulation stuff from you again!

  • @bigtimmothy7795 says:

    Find it pretty hard to stay enthused after the release of Fab and the decimation of the marketplace. At this point I am willing to bet Unreal 6 will be subscription based.

  • @VIKclips says:

    it will still have travefrsal stutter even after 10 years.

  • @billyoung9538 says:

    LOL, I’m sorry, but the one part of this video that still has me laughing are the virtual performances. Several of those audio to virtual performance examples, while far better than some of the Muppet flapping other software had created in the past, are lacking in any actual understanding of how the face moves to make the expressions. Most of these results look more robotic than real currently; however, they could make a decent base for a good facial animator to work from. I will say that the full animated woman’s head with the eye movements and extreme expressions was better in some ways, but still suffered from serious uncanny valley issues, that a good facial animator could have fixed. I’m literally looking at the mouth on certain frames and seeing muscles that can’t be where they are if the mouth is in the shape it’s in, because the two are in conflict. It could be fixed with a few tweaks, but without those tweaks this is the type of subtle issues that really bothers people because they know somethings wrong but often don’t know why. AKA smack dab in the Uncanny Valley. With that said I can’t wait to see this feature in two more papers. 😉

    • @myIceTea says:

      Well realistic face animations aren’t even possible in Movies, so I guess this is pretty good for realtime.

    • @billyoung9538 says:

      @@myIceTea That statement is untrue. There are a plethora of movies with realistic face animations that don’t reside in the uncanny valley. One only need to look at the Avengers movies for some examples of this; however, the main reason it isn’t the go to for face replacement anymore is that deep fakes can typically do it quicker now. With that said no one should intentionally enter the uncanny valley, unless they’re committed to trying to cross it, because it a bad place to be.

  • @tb9383 says:

    Köszönjük szepen ezt a fajta videókat. Mindenki más csak egy kis részét ezeknek új technológiáknak nezik meg. Jó latni az egész képet néha.

  • @pretoasted says:

    Happy to see more in-editor VR tools/support! They were messing with that a few builds back, but it didn’t really seem to go anywhere. I’m hoping this time, they’re more serious about it as the potential for developing from within VR, I feel can be really huge if implemented correctly.

  • @dzxtricks says:

    That audio to face animation is the one used in current Quadruple A Ubisoft games. What an insane technological marvel!!!

    ( _It was a sarcasm obviously_ )

  • @bernard2735 says:

    What a time to live inside a simulation !

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