Unreal Engine 5.5 – It Gets More Incredible!
❤️ Check out Lambda here and sign up for their GPU Cloud:
📝 Unreal Engine 5.5 is available here:
📝 My paper on simulations that look almost like reality is available for free here:
Or this is the orig. Nature Physics link with clickable citations:
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Alex Balfanz, Alex Haro, B Shang, Benji Rabhan, Gaston Ingaramo, Gordon Child, John Le, Juan Benet, Kyle Davis, Loyal Alchemist, Lukas Biewald, Martin, Michael Albrecht, Michael Tedder, Owen Skarpness, Richard Sundvall, Taras Bobrovytsky,, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi.
If you wish to appear here or pick up other perks, click here:
My research:
X/Twitter:
Thumbnail design: Felícia Zsolnai-Fehér –
WHAT A TIME TO BE ALIVE!
NWO
WHAT A TIME TO BE AI!
Cringey
you know it! “WHAT A TIME TO BE ALIVE!”
NOW –– HOLD ON TO THOSE PAPERS
When will they fix the baked in TAA in games?
Soon, I hope
Oh man TAA and FXAA are terrible. I miss the good old MSAA.
@@Welterino msaa is expensive tho
@@grapeguymcit’s worth it, that’s what it is
@@sebastiana2035They won’t. Normies don’t care and major tech outlets, reviewers etc don’t even mention it. At best it will take some years.
My PC is sobbing in dark corner of the room after watching this video.
fr
This is why I got a second fan. Not for my computer, but for me, because I am roasting in my room 🙁
Me, breaking into the room wearing a giant NVIDIA GPU mask on my head: “ITS RENDING REAL-TIME!!!”
Just make some YouTube shorts slop you’ll make enough for a top end new pc within a month or two
only thing they need to fix now is the hour long boot and load time
Is that a caveat of using Windows XP?
Don’t forget the stutters
“What do you want? Good grammar or good taste?”
@@steveclark9934 Why yes, I refuse to update my machine because the government is watching everyone with the new Windows OS. (jk my laptop is from 2021, things just take forever to load on 16 gig ram)
Graphics are getting better and more realistic every day, but the games are getting more boring and uncreative.
Try “THE FINALS” it’s pretty fun
Thats one of the typical traps, that many people think, all that good tech somehow makes a good game ^.^ Nope, without good story or gameplay you just get a good tech-demo.
There was a quote from an interview of Hitchcock about Art, and why it starts to be boring when it reaches realism.
@@OktoPutsch I don’t think it’s applicable here. It’s about the content itself. If an Artpiece doesn’t have something fantastical it’s boring (according to Hitchcock) It’s not about what you see visually but what you see.
I think it’s not entirely unrelated. It needs an army to actually employ all this technology, and large organizations even if everything is going perfectly just move a lot slower than smaller ones. If you have like 4 programmers, 2 art people, 1 composer and 1 writer what you can theoretically do may be less impressive in terms of scale but it’s much easier to get everyone on the same page and iterate on concepts. It’s not impossible to do large projects and create a good product of course, nor is it guaranteed that a small project will automatically converge to something coherent, but it takes very strong leadership to organize a large project.
Imagine being a paper, two minute down the line !
Every scholar is always looking at you 😏
You will feel the real feel of this epic development in the industry. There is no going back now you sick
????????
@@Lexie-bq1kk what a plague to dive and hive
I use UE5 daily, one thing I wish they would do is develop more features for indie people, their advancements are typically for AAA uses which, is great! And we can still use them as indie but I really do wish they did more things for things like 2D etc.
True. But unfortunately it’s not likely an indie will bring them money. I think you don’t have to start paying them until you hit a million in earnings. So they’re not gonna prioritize that.
Be creative
Anyone here old enough to have played the first Unreal game in 1998?
For sure.
But mostly modded ut2k4
🤘
For sure.
I never played it since Half-Life came out a few months after and was better in every way, and was a game I was following the development of. Unreal had some mixed reviews at the time and I was a poor high school student. I did play Tribes that used the Unreal engine. Quake was even more mind blowing when it came out in 1996. Everyone was talking about it in school, but Unreal didn’t get that popular. Unreal tournament was my favorite of all the Unreal games, I preferred it over Quake III Arena.
I be old enough to have played on the Mattel 1979 Intellivision Console as a kid. Burger Time. Night Stalker. Stamped. Advanced Dungeons & Dragons. And so many more.
Yes. UnrealEd.exe. Epic Megagames. Best music ever. Shared Dig forever!
Can’t ignore every 2 seconds comma in speech 😅.
Btw love your voice which is easily understood and calm.
I’ve been waiting about 20 years for a decent audio to lip-sync feature.
well seeing as its not been possible beforem we all have been waiting since the dawn of time..
@@narachi- I wasn’t alive at that time; so I wasn’t waiting quite that long.
the metahumans all emote kinda like the hide the pain harold meme
Seriously, I swear Metahuman is the reason so many modern games have such horrible facial animations
They all look emotionless, specially in the eyes….
@@Eckster you do know that not many games use most Metahuman tech…
@@Eckster How were facials animations 10 – 15 years ago?
@@myIceTea in many cases better, hand-done facial animations are still superior to so many of these automated solutions, but they’re expensive.
Look at the drop in quality from Mass Effect 2 to Mass Effect 3, and then the horror show that is Mass Effect: Andromeda
Always great to see some light transport simulation stuff from you again!
Find it pretty hard to stay enthused after the release of Fab and the decimation of the marketplace. At this point I am willing to bet Unreal 6 will be subscription based.
it will still have travefrsal stutter even after 10 years.
I know at least 1 ue5 game with no stutter so it can be done
LOL, I’m sorry, but the one part of this video that still has me laughing are the virtual performances. Several of those audio to virtual performance examples, while far better than some of the Muppet flapping other software had created in the past, are lacking in any actual understanding of how the face moves to make the expressions. Most of these results look more robotic than real currently; however, they could make a decent base for a good facial animator to work from. I will say that the full animated woman’s head with the eye movements and extreme expressions was better in some ways, but still suffered from serious uncanny valley issues, that a good facial animator could have fixed. I’m literally looking at the mouth on certain frames and seeing muscles that can’t be where they are if the mouth is in the shape it’s in, because the two are in conflict. It could be fixed with a few tweaks, but without those tweaks this is the type of subtle issues that really bothers people because they know somethings wrong but often don’t know why. AKA smack dab in the Uncanny Valley. With that said I can’t wait to see this feature in two more papers. 😉
Well realistic face animations aren’t even possible in Movies, so I guess this is pretty good for realtime.
@@myIceTea That statement is untrue. There are a plethora of movies with realistic face animations that don’t reside in the uncanny valley. One only need to look at the Avengers movies for some examples of this; however, the main reason it isn’t the go to for face replacement anymore is that deep fakes can typically do it quicker now. With that said no one should intentionally enter the uncanny valley, unless they’re committed to trying to cross it, because it a bad place to be.
Köszönjük szepen ezt a fajta videókat. Mindenki más csak egy kis részét ezeknek új technológiáknak nezik meg. Jó latni az egész képet néha.
Happy to see more in-editor VR tools/support! They were messing with that a few builds back, but it didn’t really seem to go anywhere. I’m hoping this time, they’re more serious about it as the potential for developing from within VR, I feel can be really huge if implemented correctly.
That audio to face animation is the one used in current Quadruple A Ubisoft games. What an insane technological marvel!!!
( _It was a sarcasm obviously_ )
What a time to live inside a simulation !