NVIDIA’s Tech: Finally, Real Time Ray Tracing! (Episode 900 Special!)
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Thank you so much for being with us for 900 videos now! I run up the stairs every day to talk about the Papers and I am super grateful that I can do this every day because of you Fellow Scholars! 🙏
📝 The paper "Interactive Indirect Illumination Using Voxel Cone Tracing" is available here:
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Ray tracing paper with the glass spheres:
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#nvidia
congratulations on your 900th episode – you are an inspiration! interesting and useful to think about the meta-lessons we can draw from papers.
What a time to be alive!
Thank you so much for being with us for 900 videos now! I run up the stairs every day to talk about the Papers and I am super grateful that I can do this every day because of you Fellow Scholars! 🙏
Don’t care about graphics how is the aesthetic looking.
WOW congratulations Dr. Fahir!!!
I was there. And I’m a nobody. I have a different theory, but I reserve disclosure. Mostly just because. lol Maybe one day.
watching 2 minutes papers 2 minutes after the video was released
Taking a picture with the Nvidia ceo holding a paper is probably one of the life dreams of any researcher that works in graphics, congratulations!
Thank you so much! Man, I was so nervous! 😅
gratulálok !! várjuk az 1000.
🙏
man what a time to be alive its the perfect century just waiting for 2 more papers down the line
Voxel Cone tracing is starting to use Radiance Cascades a radiosity method.
Congratulations on your 900 th episode, and yes I read the paper when it came out in 2011, and I was absolutely amazed.
You are one of the OG Fellow Scholars – it is a huge honor to have you here, thank you! 🙏
I was barely a conscious human being in 2011 😂
@@TwoMinutePapersthank you too for all the great work you are doing!
Nine hundred episodes—has it really been that long? I remember years ago when I first discovered your site, and I’ve been a regular follower ever since. I once wrote you an email asking about your thoughts on what AI could achieve creatively and economicly with the game Cities: Skylines. Now, I’m more interested in how it would construct its own city simulator from scratch. It’s amazing how far things have come since you started your channel. Keep it up, and Godspeed.
You are too kind, thank you! 🙏
sparse voxel octree is the backbone of John Carmack‘s ID Tech 6 (unfinished)
Its insane that I know one of the authors, he hangs out on shadertoy. Very helpful guy, absolute legend
And his method was improved a lot before it was dropped by everyone (with clip mapping, more accurate light simulations, …). I doubt that RTX realtime Path tracing can beat it overall even after all those years.
Video starts at 0:01. Thy shalt not waste time.
He’s not even wasting a second, it starts at 0:00
I’m so glad Nvidia updated my 2070 driver. Now I can have a smeary 1080p/10fps path traced, denoised, upscaled preview of what the 13year old paper promised
Idk what drivers have to do with this , but sadly most the current ray tracing methods aren’t using it ( svogi ) and often rely on less optimized methods ( that could be better looking ) .
So far the only game that i know uses it is crysis remastered but there could be others
The fact that nvidia even considered adding real time raytracing in games is a miracle, cus all the real time ray tracing papers were probably just made for optimization of raytraced 3d animations and imagery, cus it’d take days to render 1 frame with ray tracing, and companies like disney, pixar and others were actually using it very often in their creations. And now we can run proper full path tracing in games at a playable fps with newest gpu’s, and companies, and even regular people can make cartoons and 3d animations 100 times faster than people used to 15 years ago.
@@lynackhilou4865 Kingdom Come 1&2
Maybe StarCitizien? not sure.
You’re right about svogi. I ment GI and the very stochastic noisy RTX approach in general. For being very lightweight, svogi had good results.
The Driver update came after the first RTX games released. The 20series has some Cuda cores but many games excluded them from RTX features. I couldn’t say if something was “optimized” or Nvidia just wanted to show me what a 4090 could run at playable fps.
@@SimplCup I didn’t meant to sound so negative. It’s indeed a miracle and Nvidia’s researchers are genius.
I’m just a bit grumpy about the huge difference of quality that is marketed and the poor quality that 90% of gamers get, who don’t own a 4090.
Denoising, upscaling, frame gen…the visual quality is a mess.
It’s mostly on the devs but I see many companies relying on expensive GPU’s, sexy marketing material and don’t care much about fallback solutions or optimizations.
The paper you hold together with Jensen Huang is the luckiest paper of all time!
Happy 900, Kàroly! While you were talking about the paper, I was thinking “this sounds familiar….” Then you mentioned you’d done an episode on it and yep – OG here! 😀
Can’t *wait* to see where this goes on the latest hardware.
I think I was already subscribed 700 episodes ago. Crazy that you met Jensen in person!
If i’m not mistaken this is where svogi ( used by crytek ) came from , it’s a godsend and very well optimized
Congratulations for holding on to your papers for 900 episodes. I’ll be holding on to your papers for the next 900. 👍🏼
Grats on episode 900! That’s like 30 hours of papers!
I remember this one! Won’t be long for episode 1000. I still find your enthusiasm for knowledge completely intoxicating. All the best! ❤❤