• Home
  • AI

NVIDIA’s Tech: Finally, Real Time Ray Tracing! (Episode 900 Special!)

❤️ Check out Lambda here and sign up for their GPU Cloud:

Thank you so much for being with us for 900 videos now! I run up the stairs every day to talk about the Papers and I am super grateful that I can do this every day because of you Fellow Scholars! 🙏

📝 The paper "Interactive Indirect Illumination Using Voxel Cone Tracing" is available here:

Unofficial shadertoy implementation:

📝 Our showcased papers:
Photorealistic material editing:
Neural/Gaussian Material Synthesis:
Ray tracing paper with the glass spheres:
On simulations that look almost like reality is available for free here:

Or this is the orig. Nature Physics link with clickable citations:

🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Alex Balfanz, Alex Haro, B Shang, Benji Rabhan, Gaston Ingaramo, Gordon Child, John Le, Kyle Davis, Loyal Alchemist, Lukas Biewald, Martin, Michael Albrecht, Michael Tedder, Owen Skarpness, Richard Sundvall, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi.
If you wish to appear here or pick up other perks, click here:

My research:
X/Twitter:
Thumbnail design: Felícia Zsolnai-Fehér –

#nvidia

Joe Lilli
 

  • @juliandarley says:

    congratulations on your 900th episode – you are an inspiration! interesting and useful to think about the meta-lessons we can draw from papers.

  • @luizgrocco says:

    What a time to be alive!

  • @TwoMinutePapers says:

    Thank you so much for being with us for 900 videos now! I run up the stairs every day to talk about the Papers and I am super grateful that I can do this every day because of you Fellow Scholars! 🙏

  • @Nightspyz1 says:

    watching 2 minutes papers 2 minutes after the video was released

  • @specy_ says:

    Taking a picture with the Nvidia ceo holding a paper is probably one of the life dreams of any researcher that works in graphics, congratulations!

  • @user-ql4ww9it4y says:

    gratulálok !! várjuk az 1000.

  • @Happy-vz3xe says:

    man what a time to be alive its the perfect century just waiting for 2 more papers down the line

  • @GorBer84 says:

    Congratulations on your 900 th episode, and yes I read the paper when it came out in 2011, and I was absolutely amazed.

  • @Dina_tankar_mina_ord says:

    Nine hundred episodes—has it really been that long? I remember years ago when I first discovered your site, and I’ve been a regular follower ever since. I once wrote you an email asking about your thoughts on what AI could achieve creatively and economicly with the game Cities: Skylines. Now, I’m more interested in how it would construct its own city simulator from scratch. It’s amazing how far things have come since you started your channel. Keep it up, and Godspeed.

  • @gustavludwig9719 says:

    sparse voxel octree is the backbone of John Carmack‘s ID Tech 6 (unfinished)

  • @kylebowles9820 says:

    Its insane that I know one of the authors, he hangs out on shadertoy. Very helpful guy, absolute legend

    • @vitordelima says:

      And his method was improved a lot before it was dropped by everyone (with clip mapping, more accurate light simulations, …). I doubt that RTX realtime Path tracing can beat it overall even after all those years.

  • @User-actSpacing says:

    Video starts at 0:01. Thy shalt not waste time.

  • @florianschmoldt8659 says:

    I’m so glad Nvidia updated my 2070 driver. Now I can have a smeary 1080p/10fps path traced, denoised, upscaled preview of what the 13year old paper promised

    • @lynackhilou4865 says:

      Idk what drivers have to do with this , but sadly most the current ray tracing methods aren’t using it ( svogi ) and often rely on less optimized methods ( that could be better looking ) .
      So far the only game that i know uses it is crysis remastered but there could be others

    • @SimplCup says:

      The fact that nvidia even considered adding real time raytracing in games is a miracle, cus all the real time ray tracing papers were probably just made for optimization of raytraced 3d animations and imagery, cus it’d take days to render 1 frame with ray tracing, and companies like disney, pixar and others were actually using it very often in their creations. And now we can run proper full path tracing in games at a playable fps with newest gpu’s, and companies, and even regular people can make cartoons and 3d animations 100 times faster than people used to 15 years ago.

    • @florianschmoldt8659 says:

      @@lynackhilou4865 Kingdom Come 1&2
      Maybe StarCitizien? not sure.
      You’re right about svogi. I ment GI and the very stochastic noisy RTX approach in general. For being very lightweight, svogi had good results.
      The Driver update came after the first RTX games released. The 20series has some Cuda cores but many games excluded them from RTX features. I couldn’t say if something was “optimized” or Nvidia just wanted to show me what a 4090 could run at playable fps.

    • @florianschmoldt8659 says:

      @@SimplCup I didn’t meant to sound so negative. It’s indeed a miracle and Nvidia’s researchers are genius.
      I’m just a bit grumpy about the huge difference of quality that is marketed and the poor quality that 90% of gamers get, who don’t own a 4090.
      Denoising, upscaling, frame gen…the visual quality is a mess.
      It’s mostly on the devs but I see many companies relying on expensive GPU’s, sexy marketing material and don’t care much about fallback solutions or optimizations.

  • @jippoti2227 says:

    The paper you hold together with Jensen Huang is the luckiest paper of all time!

  • @MarkHennessyBarrett says:

    Happy 900, Kàroly! While you were talking about the paper, I was thinking “this sounds familiar….” Then you mentioned you’d done an episode on it and yep – OG here! 😀

    Can’t *wait* to see where this goes on the latest hardware.

  • @Lugmillord says:

    I think I was already subscribed 700 episodes ago. Crazy that you met Jensen in person!

  • @lynackhilou4865 says:

    If i’m not mistaken this is where svogi ( used by crytek ) came from , it’s a godsend and very well optimized

  • @djr3386 says:

    Congratulations for holding on to your papers for 900 episodes. I’ll be holding on to your papers for the next 900. 👍🏼

  • @KeiNovak says:

    Grats on episode 900! That’s like 30 hours of papers!

  • @mattwhitfield7840 says:

    I remember this one! Won’t be long for episode 1000. I still find your enthusiasm for knowledge completely intoxicating. All the best! ❤❤

  • >