NVIDIA’s New Ray Tracing Tech Should Be Impossible!
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📝 The paper "3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes" is available here:
📝 My paper on simulations that look almost like reality is available for free here:
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#nvidia
i am simple man , i see 2 minute paper , i click
men of culture we meet again
Indeed
It’s good practice!
such a unique comment
Research Papers: RTX ON
“Two Minute Papers released a video 2 minutes ago”
Amazing tech. Can’t wait for it to become available.
What a time to be two papers down the line!
Awesome if this could be used in Blender for fast/lightweight ArchVis backgrounds.
This is very cool! Heaps more interesting than the generative AI papers.
Holy hecking shoot
First law of papers!!!
Two more papers down the line, we’re going to get real time full realistic scenes !!!
Now it’s about getting those “models” to be movable and interactible in real-time
I’m looking for holodeck type stuff, in simple. AI that can make a chair when I say “chair”, or “give me some chair types” “more exciting” or “more basic” or “make this wood, make that metal, put a bar here and screws there” etc etc
I want a world that I can describe into existence and edit at a whim, through language
Looks like PS7 will be matched with real-life quality of graphics) or even PS6 Pro)
finally the mortgage for that 8090 will be justified
It does not compute what is the difference between point-based raytracing and regular raytracing. It would be cool to get some more details down the line
This is unbelievable. If we could get gaussian splatter a bit more developed to the point it can be rigged and animated, that would go so well with this new light simulation support and could make stuff like Unreal’s nanite-level of detail actually available to more hardware
as soon as it’s possible.. i feel like “who cares”
this can’t be good..
okay, but nothing in the scene can move?
So is this something they’ll be able to just slot into the rendering pipeline on the graphics card and the developers won’t have to worry about it?
I’m a 3D artist who started on the Amiga, with Ligtwave and currently (continue to) work with Maya and Vray. Nodes, Lights, Shader, render, change things, render again until it looks good.
But seeing these new technologies that seem to perform one bigger miracle than another every few days makes me feel like a caveman trying to understand our world.
I have no idea how to use these things. I feel like I was instantly outdated.
I think what these papers really need to improve the world we live in is attention. You’re doing gods work
Károly!
Polyscope! 👏🏼
Waiting for this to come to 3d posing tools like daz